Prototype (Xbox 360)
April 21, 2010 | 1 comment | Posted in Reviews, Video Games |
This past weekend, my wife was away on an extended shopping journey. Not satisfied with any of my video game selections, I hurried to GameStop, bound and determined to pick up a game or two. After spending the better part of an hour going back and forth over the Xbox 360 and Wii games, I finally decided on two unlikely choices: Prototype and Ghostbusters.
Why? They were each $19.99.
The teenage guy behind the counter wasn’t impressed by what I was buying. “Something to keep you busy,” he dully remarked as he bagged them.
I knew neither of these games were big hits — they both received pretty lukewarm reviews. But something pulled me toward these games. Today, let me tell you about Prototype.
This is an amazing game. You’re an shapeshifting anti-hero given free reign in New York City. You can consume people and steal their memories and appearance. Your powers include super jumps, super strength, super speed, and a vast array of weapons (like the giant claws seen above). As you go through the city slaughtering the police and military, you earn more experience, which rewards you with more powers and stronger abilities.
Sure, there’s some kind of story that goes along with it. But it’s so much fun to terrorize the good citizens of New York, that I really don’t care about actually doing the missions. I’m not ignoring them completely — you have to complete missions to gain more abilities and powers — but I spend an enormous amount of time between missions bringing death and destruction to the city.
My only real complaint is that there’s not much variation in the scenery or the people throughout the city. The playable map is very large, but everything pretty much looks the same.
I love this game. It’s a steal right now for twenty bucks — go get it.